Design ideas:
Simplicity of geometric shapes:
The scene contains several simple geometric shapes, including round bottles, conical cups, slender bottles, etc. Such designs are often used in still life arrangements to emphasize the shape and proportions of the base.
Symmetry and proportion:
The size and shape design of different objects focuses on contrast. A proportional contrast is formed between the long bottle and the short and wide bottle, so that the scene does not appear monotonous.
Steps to create this scene in Blender:
1. Create the object:
• Round bottle:
Use Add > Mesh > UV Sphere, then modify its proportions by extruding, combined with a top extrusion to form the mouth of the bottle.
• Slender bottle:
You can add a cylinder via Add > Mesh > Cylinder, adjust the height and reduce the bottleneck.
• Conical cup:
Use Add > Mesh > Cone, and then use Edit Mode to adjust the ratio of the upper and lower end faces to create a similar shape.
• Other shapes:
Use basic geometries such as cubes, cones, spheres, etc. to adjust and scale to get the desired shape.
2. Modifications and detailed adjustments:
• Use Extrude, Scale, Move and other tools in Edit Mode to further adjust the shape, such as adding edge details to bottle mouths and cups.
3. Materials and textures:
• Add simple materials to each object, such as selecting the basic Principled BSDF shader in the Shader Editor and turning the roughness down to get a smooth surface.
4. Lighting and camera settings:
• Add Area Light or Point Light to create soft light and shadow effects. The intensity and position of the light source can be adjusted to produce ideal shadows.



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