WEEK 1
The teacher introduced what our group would do and what theme it would focus on. We also determined the group.
WEEK 2
We have confirmed our idea teacher and asked us to submit our group progress game for this week. Briefly introduce the game formation mechanism, rules and game guide, game inspiration.
WEEK 3
This week our group played an outdoor game, Monopoly, and we got some ideas and conclusions from this game. Based on these conclusions, we can get new ideas. We made a new PDF about our group game design.
WEEK 4
The teacher asked each of us to show him our group game idea this week, including the name of the game, a brief introduction to the game, what the game's goals are, interesting experiences based on the theme, how the learning environment is applied, the game's mechanics and rules and basic instructions, references to existing games, and a simple model of the game.
This week the teacher showed our group our game model. He gave us some feedback on our game.
We discussed in groups based on some feedback from the teacher. We first had to fill in the 11 blanks with events. Then we could think about the content of the power card and add a few more cards.
We also needed to add some power card content and deed card making. So we did a second group assignment, added power cards and deed card making, we tried to play the whole game process, and also recorded a game demonstration video as the content in the pre.
- Focus on core concepts
- Refer to the framework optimization mechanism of "Monopoly"
- Balance innovation and classic mechanisms.
- Avoid interference from unrelated elements
- Prepare the game components for play-test - The physical pieces, boards, cards, dice, etc.
- Handcraft the items if you can't reuse existing pre-made game pieces. BUT keep the design simple and ugly!
- The most important thing is the game's rules and setup and informative details on the game's components.
- Use the time in class today to play a round or two of your game.
- Take notes of the strengths and weaknesses of the game as you play.
- Record the gameplay session for further observation study.
- Analyze these for improvements.
- The model is very clear with complete game boards and game props.
- The game process is very interesting, which increases the interest of the game theme and the interaction of players.
- Missing one belongs to our game rule book, and we can better let players know the game clearly.
- Can add house widgets, because players can only get a piece of paper to show that this place belongs to the player, and the instructions are not displayed on the game board. For example, the representative color of Bunny's house is pink, so after he buys this house, it can put the pink house on the game board.
- SPEAL! There is something wrong with the power card content: Change 'a set of proposition' to 'a one property'
- Need to change the ownership methods of Company and Restaurant.
- Separate the Power Card: Divided into two parts
- We can use healthy colors (eg: red, green, yellow, light white...)
- ATP element pattern
- Points: paper/coins [30 pieces for each of 5, 10, 20, 50 yuan]
- Make a game manual
- Changed the content of a prop card to make sit-ups a bit difficult
- Changed some simple English to the prop card
- Note something on the game board and Property card to make it clear and easy for players to understand
Healthy colors
Week 9—Final Iteration
We discussed with the teacher about our ideas for the final game design.In the feedback to our group, the teacher pointed out that in terms of game mechanics, the parts that we thought were novel were reported by new players to be similar to Monopoly and lacked uniqueness, and players were more inclined to choose "exercise" rather than action cards. The existence of repetitive strategies may lead to imbalanced mechanisms. At the same time, confusion in terminology, such as inconsistent card descriptions, needs to be addressed; the test results showed that no players were eliminated within 45 minutes, resulting in a long game time. Although the feedback from new players was acceptable after adjusting the real estate classification, the balance still needs to be optimized. In addition, the lack of tracking of player health status and insufficient guidance on strategies for novices are also obvious problems. The teacher required that the report clearly compare the feedback differences between the self-test in the 6th week and the new player test in the 7th week to prove the improvement effect, emphasizing that the design of game components should give priority to ensuring playability and simplifying visual effects, but optimize the information layout for players to understand. At the same time, it affirmed the advantages of the smooth overall flow of the game, interesting event challenges, and a good combination of strategy and randomness, and suggested focusing on shortening the time and unifying terminology to promote optimization.
Week 10-11—Self-directed group work, no class
In these two weeks, we started to design the model of our group's game final project. The previous model was made by hand, and this time we will improve it based on the shortcomings of the game mechanism we found.
Li Xinli and I made the power card and secret power card parts.
Shaiba made the property card and insurance card.
Obata made the game manual part.
Wang Sai made the game board design and glu-coin part.






















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