Game Development—Final Project
WEEK 5
At the end of class, the teacher selected several good games as future game development projects, and groups of 6-8 people could be formed.
I've chosen to keep the previous game project—Double Pendulum Pachinko. Our group members are Xinli, Shaiba, Obata, Xiacheng, and Zifeng.
WEEK 6
This week we began the next phase of game development. I did some thinking this week about whether our game should be developed in 3D or 2D and how to do it. Ultimately, we decided to develop the game in 3D.
WEEK 7
This week, each group needed to present their work. We created a document about the game's blueprint, and also made a groove in Blender with a ball inside, adding some small floating effects to the ball.
The teacher gave some feedback regarding our group's progress:
Very good progress by getting started with planning out the steps before scripting. The current model mesh needs to be simplified.
After class, we had a small group discussion and assigned our tasks.
Blueprint of our game
I chose to be in charge of the sound part.
A week after the seventh week of lessons, I found the sound of the section I was responsible for.
Source of sound:
WEEK 8
We don't have classes this week. I propose a group discussion on Friday morning of week eight, after our other classes, to discuss what we've accomplished this week.
Xinli shared the 3D modeling he did in this state.
Xia Cheng and Zi Feng created the animation effects.
I shared the sound I found; there's some music that I think I should do some additional editing in AU.
Opata looked at the sound I made, and we discussed it.
- He felt the win loss sound was too long; this sound effect could be shorter.
- The background audio could combine the start, main, and end scenes into one audio file.
- The hit sound could be made louder.
- The start and restart buttons could each use the first 3 seconds of the audio.
My task from this week to week nine is to resolve the issues we discussed regarding the sound.
WEEK 9
This week is consultation week, and we will share our game progress with the teacher.
This week, 28.05% of our team members completed the entire game.
The teacher gave feedback to our group
The instructor first affirmed the overall progress of our project, noting the significant advancements we'd made in 3D modeling, background creation, and game asset preparation. The basic 3D model was complete, and background textures and game scenes were under development—a great start.
The instructor specifically mentioned that our system logic was beginning to take shape, including physics simulation, the coin-dropping mechanism, and the pendulum's motion scripts, all showing initial results. However, the instructor cautioned that further refinement was needed to make the movements more natural; for example, the pendulum could swing with smaller amplitude but more realistic movements, and the parameters still required adjustment.
He also mentioned that sound design is an important part of the later stages, but the most crucial thing at this stage is to stabilize the core game mechanics.
The instructor also emphasized that the game's current gameplay is relatively simple. Therefore, besides completing the basic functions, the later stages must focus on enhancing the UI/UX, digital effects, and overall presentation to enrich the experience. These aspects should be addressed after the core system is stable.
Regarding time planning, the instructor reminded us:
• We are currently around week 11.
• Submission and presentation are due in week 14.
• Therefore, approximately 2-3 weeks remain for a final push.
• The next two weeks should focus on completing the game logic, physics system, and main interactions.
• The final week should focus on visual presentation, UI animations, and overall polish.
The instructor also confirmed whether we had any further questions and encouraged us to maintain our current pace. He stated that as long as the core mechanics are stabilized quickly, the subsequent art and interactive effects can be improved within a manageable timeframe.
The sound improvement section I'm responsible for hasn't been completed yet because I've been very busy this week. I will finish the sound improvement section this week, before the start of week 10 classes.





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